Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec

Attendees

Courses

01 Full Conference 1 - Full Conference One Day

 

At SIGGRAPH Asia, the Courses program is known to feature a variety of instructional sessions catered to the different levels of expertise of our attendees. Sessions from introductory to advanced topics in computer graphics and interactive techniques are conducted by speakers from renowned organizations and academic research institutions from over the world.

 

Practitioners, developers, researchers, artists, and students will attend the Courses program to broaden and deepen their knowledge of their fields, and learn the trends of new ones. Join them in Shenzhen this December!

 

 

Courses Chair

Hao (Richard) Zhang
Simon Fraser University
Canada

Bringing Stories to Life... Developing the Narrative for Games, Animation, and VFX

Juried Short Course

Wednesday, 03 December

09:00 - 10:45

Rose Hall 3

Introduction of WebGL Programming

Juried Half-Day Course

Wednesday, 03 December

09:00 - 12:45

Peony Hall

How to Make a SIGGRAPH paper?

Invited Short Course

Wednesday, 03 December

09:00 - 10:45

Rose Hall 2

Skinning: Real-time Shape Deformation

Invited Short Course

Wednesday, 03 December

11:00 - 12:45

Rose Hall 3

Shader Interoperability: Baking and Reusing Materials across Rendering Architectures at Pixar

Juried Short Course

Wednesday, 03 December

11:00 - 12:45

Rose Hall 2

GPU Compute for Graphics

Juried Half-Day Course

Wednesday, 03 December

14:15 - 18:00

Peony Hall

How to Design and Build New Musical Interfaces

Juried Half-Day Course

Wednesday, 03 December

14:15 - 18:00

Rose Hall 2

Parallel Coordinates are Better than … they Look!

Invited Half-Day Course

Wednesday, 03 December

14:15 - 18:00

Rose Hall 3

Modern OpenGL Programming

Juried Short Course

Thursday, 04 December

11:00 - 12:45

Rose Hall 3

Cross-Cultural User-Experience Design: Worldwide and China

Invited Short Course

Thursday, 04 December

11:00 - 12:45

Peony Hall

Shadertoy: Learn to Create Everything In a Fragment Shader

Juried Short Course

Thursday, 04 December

11:00 - 12:45

Rose Hall 2

Multimodal Human-Machine Interaction including Virtual Humans and Social Robots

Invited Half-Day Course

Thursday, 04 December

14:15 - 18:00

Rose Hall 3

User-Experience in Science-Fiction Movies and TV

Juried Half-Day Course

Thursday, 04 December

14:15 - 18:00

Peony Hall

Data-driven Visual Computing

Invited Half-Day Course

Thursday, 04 December

14:15 - 18:00

Rose Hall 2

3D printing oriented design: geometry and optimization

Invited Half-Day Course

Friday, 05 December

09:00 - 12:45

Rose Hall 3

Efficient Real-Time Shading with Many Lights

Juried Half-Day Course

Friday, 05 December

09:00 - 12:45

Rose Hall 2

Bridging the Gap Between Research and Industry

Invited Short Course

Friday, 05 December

09:30 - 10:45

Peony Hall

Physically Plausible Rendering at Pixar - from Reyes to Path Tracing

Invited Short Course

Friday, 05 December

11:00 - 12:45

Peony Hall

An Introduction to Ricci Flow and Volumetric Approximation with Applications to Shape Modeling

Juried Half-Day Course

Friday, 05 December

14:15 - 18:00

Rose Hall 2

Motion Capture for Mobile phones - Hands On

Juried Half-Day Course

Friday, 05 December

14:15 - 18:00

Rose Hall 3

Back to Top