What are the challenges transitioning research prototypes into actual products or use in production? How has experience productizing research changed ones approach? Is the academic research community in sync with the challenges facing industry? The panelists will discuss these and other related questions from their perspectives.
Level
Beginner
Prerequisites
High level understanding of how computer graphics is used in content production, film and games. Curiosity.
Intended Audience
Researchers and practitioners curious about the challenges of migrating research to industry.
Presenter(s)
Peter-Pike Sloan, Activision
Aseem Agarwala, Adobe
Hao Chen, Bungie
Kun Zhou, Zhejiang University
Nafees Bin Zafar, Oriental Dreamworks