Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec


    Autonomous Virtual Humans and Social Robot for Telepresence

    Workshop Website


    More and more, people communicate remotely using new technical innovations, teleconferencing and voip like Skype. It allows people to attend meetings or gather together, anywhere they are. They can even share the same Virtual Space using 3D avatars like in Second Life. More sophisticated systems are developed with 3D capturing and rendering leading to a true 3D TelePresence experience. If the 3D avatar is distantly guided by the real participant, it is possible to replace this real participant by its autonomous virtual or artificial counterpart. It is supposed to give a partial illusion that the real person is present. This implies that it should look the same as the real human, speaks with the same intonation, and be somehow aware of the real situation, the real participants, and the task currently performed. It should react at the right time based on the perception he/she has from the real participants.


    Autonomous social robots and autonomous virtual humans have a lot in common, but, the main difference is that the social robots exist physically while autonomous Virtual Humans are software-based visual agents. In terms of research, the problems to solve for both social robots and virtual humans are very similar. Modeling memory, decision process, behavior according to the situation are the big challenges in the field of autonomy. We generally consider autonomy as the quality or state of being self-governing. Perception of the elements in the environment is essential, as it gives the social robot or the virtual human the awareness of what is changing around it. It is indeed the most important element that one should simulate before going further. Most common perceptions include (but are not limited to) visual and auditory feedback. Adaptation and intelligence then define how the social robot or the virtual human is capable of reasoning about what it perceives, especially when unpredictable events happen. When predictable elements are showing up again, it is necessary to have a memory capability, so that similar behavior can be selected again. Lastly, emotion instantaneously adds realism by defining affective relationships between characters.

    This workshop will provide a great opportunity for participants to interact with leading experts, share their own work, and educate themselves through exposure to the research of their peers from around the world. The workshop will bring to the SIGGRAPH community the last developments in this up-to-date area of research. Click here for more info.


    Important Dates:

    • Submission of full papers: 5 July 2014
    • Notification of acceptance: 15 August 2014
    • Camera-ready copy of papers: 8 September 2014
    • Workshop: 3 December 2014



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