
An Energy Efficient Hardware Multithreading Scheme for Mobile Ray Tracing
We present an energy-efficient multithreading architecture for mobile ray tracing, which constitutes a dynamic reordering of the rays in input buffer according to the results of cache accesses. Unlike to the previous works, our architecture is...

Shading Language Compiler Implementation for a Mobile Ray Tracing Accelerator
This paper presents a shading language compiler optimized for a mobile ray tracing accelerator, i.e., SGRT (Samsung GPU for Ray Tracing). By the compiler, application development productivity has been dramatically improved: 1) as an...

A Feasibility Study of Ray Tracing on Mobile GPUs
Ray tracing is considered to be a promising technology for enhancing visual experience of future graphics applications. This work investigates the feasibility of ray tracing on mobile GPUs. A ray tracer was developed by integrating state-of-the-art...