Deformation of 2D Flow Fields Using Stream Functions
We propose a method for deforming fluid flow fields in a physically-plausible way. Our method preserves the important physical low for the fluid flow, i.e. the divergence-free condition. In our method, the divergence-free condition is always satisfied even when the significant deformation is applied.
Syuhei Sato, UEI Research
Yoshinori Dobashi, Hokkaido University, JST Crest
Kei Iwasaki, Wakayama University, UEI Research
Tsuyoshi Yamamoto, Hokkaido University
Tomoyuki Nishita, UUEI Research, Hiroshima Shudo University
Feature-Oriented Writing Process Reproduction of Chinese Calligraphic Artwork
This paper present a progressive work of a system with the relevant techniques that reproduces writing process of ancient artworks of Chinese calligraphy in popular styles for art educations in schools and appreciations in museums, including writing trajectory estimation, writing rhythm model and rendering model.
Lijie Yang, Faculty of Science and Technology, University of Macau, Xiamen University
Tianchen Xu, Faculty of Science and Technology, University of Macau
Xiaoshan Li, Faculty of Science and Technology, University of Macau
Enhua Wu, Faculty of Science and Technology, University of Macau, State Key Lab of Computer Science
Splashing Liquids with Ambient Gas Pressure
Our method takes ambient gas pressure into account to capture real splash behaviors, that is undulations in the rim and finger-formation, which have not been attained by most of previous schemes for particle-based fluid simulation.
Kazuhide Ueda, Faculty of Science and Technology, Keio University
Issei Fujishiro, Keio University